﻿using System;
using System.Collections.Generic;
using FlanProjectData.GameObjects;

namespace FlanProjectData.Characters
{
    public class Monster : Character
    {
        public CharacterStat BaseStats { get; set; }
        public List<Item> Drops = new List<Item>();

        #region Character Skills

        public List<String> Skills { get; set; }

        #endregion
    }
}
